About Us

Four Horsemen Games is a game development company founded in Amsterdam in 2016. Hailing from the lowlands of The Netherlands two brothers started their quest to make fun and engaging games. Their first release was Spong in that year. The FHG team has been developing for iOS and Android mobile devices since and has been organizing their own game event called Pop’n’Play on occasion as well. At the moment we are also working on a new title called Tag Party and a re-master of Spong.

At Four Horsemen Games the voices of all team members add to the product. Each individual team member brings their best to the table from various backgrounds and fields of expertise. Trust in the abilities of each other and fluid co-operation makes sure that we produce fun games.

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Michiel Verweij

Co-Founder, Co-Owner, Team Lead

Knowledge and Experience: holds a degree in fine arts from Gerrit Rietveld Academy and over a decade of organization and project management of cultural events in the art sector.

Fun Fact: When attending the art academy and after graduation Michiel spent many years working on numerous art pieces, drawings and photography trying to find his own voice in the fine art sector. However, looking back at that time he realizes that the love for gaming and gaming culture always been a returning theme in his artwork.

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Anastasiia Savchenko

Co-Owner, PR Manager

Knowledge and Experience:  holds Sustainable Design and Geospatial Technologies Degrees from Thomas Jefferson University, Philadelphia. Years of experience working as solution engineer supporting global business development in engineering and GIS companies.

Fun Fact: Anastasiia has lived in four different countries and considers herself a globetrotter and a very social person. She has friends in many countries and loves to build and keep connections with people around her. Her favorite hobby is to crack tough problems either by playing puzzle games or improving natural systems with application of spatial analytics.

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Colin Rullkotter

Lead Programmer

Knowledge and Experience:  has a Bachelor in Philosophy and after doing small jobs worked in politics for six years as an office manager to a Member of Scottish Parliament. After moving to the Netherlands he followed a Masters in Game Studies at University of Amsterdam.

Fun Fact: Colin caught the bug for game development back in 1980’s Glasgow with the delivery of an Amstrad PCW8256 word processor complete with a monochrome black-and-green screen. The system came bundled with a number of games written in BASIC and playing around with their source code sent him down the path upon which he finds himself to this day.

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Robin Heijn

Sound Designer

Knowledge and Experience: holds a Music Producer degree from Centrum Voor Afstandsonderwijs and has years of experience working as multi-instrumentalist, solo artist. He also founded his own band.

Fun Fact: He is an avid PS and Xbox games trophy hunter and is currently #40 in the Dutch trophy leaderboards. Currently he spends a lot of time working on his 5th solo album and practicing and performing with his band In-Existence.

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Sander Van Der Linden

Game Artist

Knowledge and Experience: holds a Game Art and Design degree from Sint Lucas College in Eindhoven.

 

Fun Fact: At the age of four Sander became fascinated with the games on his parents’ old Dos-computer and continued on with FPS, RTS and adventure games throughout his childhood. Growing up he developed an interest in storytelling through visual means and started drawing comic books and doodling wherever he had the chance. 

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Star van Barschot

Game Artist

Knowlegde and Experience: Game-art & animation study at Sint Lucas College in Eindhoven 

Fun Fact: Star is a cosplayer and a tailor. They speak multiple languages and love everything related to creativity. Star is especially passionate about music and plays multiple instruments. Additionally, they dance and sing! Star is really a star!

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José Boon

Programmer

Knowledge and Experience: pursued his interest in programming in ICT Application Developer at Regio College in Zaandam and is currently working on obtaining Game Development Degree at the Hogeschool van Amsterdam.

 

Fun Fact: The first interaction José had of playing video games was on the Amiga 500, where he played games like Cannon Fodder, Test Driver 1 & 2 and Desert Strike. His passion for gaming really took off when his older brother acquired a Playstation 1 and he realized he needed to buy his own.

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Christos Krilis

Programmer

Knowledge and Experience: study Software engineering at the University of Peloponnese, Greece. He has experience as a Unity developer on both solo and team projects.

 

Fun Fact: From his childhood, he enjoyed extreme sports and had an addiction to adrenaline. Programming can be stressful so this is his own way to calm down. He believes that you can't live in fear when you have the abilities to control it.

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Tim Ouw

Music Composer

Knowlegde and Experience: while pursuing his Arts degree at the Conservatory of Amsterdam he focused on studying jazz and orchestral. He has years of experience working as an educator, performer, composer and producer. 

Fun Fact: Tim comes from a musical family. He owned his first drum set when he was two years old. Among others Tim especially likes to play open world games, role playing games and simulations. Science Fiction is a huge part of his life and he is tremendously influenced by writers like J.G. Ballard.

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Tim Verweij

Co-Founder, Programming Consultant

Knowlegde and Experince: holds a Masters in Artificial Intelligence from VU University Amsterdam. Tim worked as a programmer in game industry (at Guerrilla Games) for many years.

 

Fun Fact: His passion for programming began in his childhood where he quickly mastered a series of programming languages like Basic and C++. Next to an expert programmer Tim is also a great musician as a singer and being proficient in many instruments.

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Jafeth Van Elten

Programming Consultant

Knowledge and Experience: studied Information Systems with a specialization in Game Technology at De Haagse Hogeschool and additional training with a minor in Stuttgart, Germany. Currently working as a Software Engineer.

Fun Fact: Jafeth built his first PC when he was 11 years and never quit building. Besides game development he likes to listen and compose his own music, from Irish folk to Metal. He also practices Historical European Martial Arts (HEMA) and loves reading making it a point to read the collected works of J.R.R. Tolkien yearly.

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Tamara Verbeek

Game Artist Intern

Knowledge and Experience: Is a third year game art student at Grafisch Lyceum Utrecht. She specializes mainly in making 2D stylized hand-painted textures but also likes to work in 3D and make 3D assets. 

Fun Fact: Her love for video games already started at the age of 2 when she watched her brother play some educational games to learn the colors and the alphabet. After the ‘educational game-phase’ she started to explore more games and decided to study for Game Artist so she could make games that entertain people.

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Silkie Wittich

Social Media Manager Intern

Knowlegde and Experince: year 3 of Game Design study at Hanze UAS in Groningen

 

Fun Fact: She's been into gaming since early age and have always been a big fantasy nerd. Her passion is in storytelling, which lead to become a self-taught 2D artist while learning 3D art at school. One day Silke will create her own game studio with a goal to make game worlds with deep lore and story for players to dive into and speculate about.

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Dirk ten Have

Programmer

Knowledge and Experience: currently study in Mediacollege Amsterdam as Game developer

Fun Fact: Dirk started coding in 2016 after hearing that Scott Cawthon made his games on his own, and a coding experience is a must for this! Since then Dirk loves coding.

In 2018 Dirk started to make games in RPG Maker, made some prototypes and released them onto Gamejolt until later formally transferred to MediaCollege Amsterdam. After learning Unity Dirk loves coding even more, and C# is an old times favorite. 

Company Values

Four Horsemen Games exists to develop fun and entertaining games through spirited collaboration. We see video games as a new art form and take pride in contributing to it. We believe that if you truly take the opportunity to do the things that you love this will shine through in the final product. We want players to enjoy the artistic merit of our games and hope they will have positive memories of them besides being entertained.

Fun 

 

It might not come as a surprise that fun is a core value for us game developers. Our work aims to create a smile on the face of every player. No, really, as long as players are smiling when playing our games we do too.

Team Spirit 

 

Each of our team members has their own unique skills, quirks and knacks. Together forming a companionship beyond mere collaboration. This is the way we work together as a team of individuals with their own expertise sharing one common goal: to create good games.

Passion

 

Passion is our drive journeying onward on the path to exciting games. This makes our business more than a job. Energy, enthusiasm and spirit are all merged into the development of great products.

 

Venture

 

Driven by our artistic nature and creativity we want our games to stand out. For us however, it’s an appealing challenge to combine this originality with our ambition to create commercially viable games. Through our entrepreneurship we dream adventurous and act realistic.

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